So I've basically been in front of my computer all day, doing homework, working on lesson plans, and getting ready for the first day of school. Experts say that you're supposed to do lots of ice breakers and team-building activities with your students so everyone is comfortable with each other and respects each other. And I thought of the perfect game to achieve this in my classroom: Assassins.
We played Assassins senior year at Concordia in my dorm. Everyone was given the name of a person they had to kill. You killed the person by sticking a post-it note on them. When you killed them, they gave you the name of the person they were after, and you were then responsible for killing that person. This goes on and on till there's only one person left.
This game was awesome and hilarious. The only place that was off-limits was the bathroom, I think. I remember hearing about someone getting killed during Dr. Eschelbach's Greek class. It got all crazy with secret alliances and plots and stuff. I remember I had to kill this guy who was super paranoid. I managed to track him down at KCC. I was at Powderpuff practice (I don't remember why we were practicing inside), and he was getting a snack. I walked over all casually and totally surprised him. I got him, but he tried to take off running, claiming that the post-it didn't stick, so it wasn't valid. I got pretty upset... there might have been some inappropriate language used at that time. But he finally gave up. I seem to remember that I killed at least one more person, but I don't remember the circumstances. I don't remember the circumstances of my own death, either.
But I think this would be the perfect getting to know you/team building activity for my class. First of all, it helps you get to know people. I had never met the first guy I had to kill, but all of a sudden I was completely stalking him. Second of all, you totally bond with other people. After the first round or so, when people start to die, everyone starts ganging up on certain people and hatching elaborate plots. So it also encourages creativity.
Unfortunately, I don't think this game would be considered appropriate for school. I'm going to have to do some creative thinking about how I can make this work.
We played Assassins senior year at Concordia in my dorm. Everyone was given the name of a person they had to kill. You killed the person by sticking a post-it note on them. When you killed them, they gave you the name of the person they were after, and you were then responsible for killing that person. This goes on and on till there's only one person left.
This game was awesome and hilarious. The only place that was off-limits was the bathroom, I think. I remember hearing about someone getting killed during Dr. Eschelbach's Greek class. It got all crazy with secret alliances and plots and stuff. I remember I had to kill this guy who was super paranoid. I managed to track him down at KCC. I was at Powderpuff practice (I don't remember why we were practicing inside), and he was getting a snack. I walked over all casually and totally surprised him. I got him, but he tried to take off running, claiming that the post-it didn't stick, so it wasn't valid. I got pretty upset... there might have been some inappropriate language used at that time. But he finally gave up. I seem to remember that I killed at least one more person, but I don't remember the circumstances. I don't remember the circumstances of my own death, either.
But I think this would be the perfect getting to know you/team building activity for my class. First of all, it helps you get to know people. I had never met the first guy I had to kill, but all of a sudden I was completely stalking him. Second of all, you totally bond with other people. After the first round or so, when people start to die, everyone starts ganging up on certain people and hatching elaborate plots. So it also encourages creativity.
Unfortunately, I don't think this game would be considered appropriate for school. I'm going to have to do some creative thinking about how I can make this work.
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